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Master 3D Characters in Blender New!
Did you ever want to create movie like environments for your 3D projects?
Everyone likes epic movie shots of beautiful landscapes, right? Well, now you can learn how to create those in Blender.
No paid add-ons, assets or other expensive software needed.
You will learn how to create mountains, oceans, forests, deserts, clouds, weather effects and much more. What ever type of environment you’ll need, we probably cover it.
Master vastly different workflows, from using real-life satellite data to generate 3D terrain to smart node-based approaches.
In the end, you will have a huge arsenal of tools and workflows at hand to create any large-scale environment you can imagine.
Whats included :
Chapter 01 - Getting Started
Chapter 02 - Theory & Reference
Chapter 03 - Basic Workflows
Chapter 04 - A.N.T. Landscape: Lone Mountain
Chapter 05 - Node-Based Approach 1: Desert
Chapter 06 - Node-Based Approach 2: Mountains
Chapter 07 - Sculpting Approach: Arctic
Chapter 08 - Displacement Approach: Highlands
Chapter 09 - GIS: Scottish Lake
Chapter 10 - Tree-scape
Chapter 11 - Water Types
Chapter 12 - Cloud Types
Chapter 13 - Atmospheric Effects
Chapter 14 - Custom Vegetation and Trees
Chapter 15 - Weather Effects
Chapter 16 - Addons
Everyone likes epic movie shots of beautiful landscapes, right? Well, now you can learn how to create those in Blender.
No paid add-ons, assets or other expensive software needed.
You will learn how to create mountains, oceans, forests, deserts, clouds, weather effects and much more. What ever type of environment you’ll need, we probably cover it.
Master vastly different workflows, from using real-life satellite data to generate 3D terrain to smart node-based approaches.
In the end, you will have a huge arsenal of tools and workflows at hand to create any large-scale environment you can imagine.
Whats included :
Chapter 01 - Getting Started
Chapter 02 - Theory & Reference
Chapter 03 - Basic Workflows
Chapter 04 - A.N.T. Landscape: Lone Mountain
Chapter 05 - Node-Based Approach 1: Desert
Chapter 06 - Node-Based Approach 2: Mountains
Chapter 07 - Sculpting Approach: Arctic
Chapter 08 - Displacement Approach: Highlands
Chapter 09 - GIS: Scottish Lake
Chapter 10 - Tree-scape
Chapter 11 - Water Types
Chapter 12 - Cloud Types
Chapter 13 - Atmospheric Effects
Chapter 14 - Custom Vegetation and Trees
Chapter 15 - Weather Effects
Chapter 16 - Addons
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